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(-)animationnodehelper.hxx (-2 / +2 lines)
Lines 100-106 Link Here
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        @return true, if the functor was successfully applied to
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        @return true, if the functor was successfully applied to
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        all children, false otherwise.
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        all children, false otherwise.
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    */
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    */
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    template< typename Functor > bool for_each_childNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >&	xNode,
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    template< typename Functor > inline bool for_each_childNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >&	xNode,
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                                                          Functor&																					rFunctor )
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                                                          Functor&																					rFunctor )
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    {
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    {
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        try
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        try
Lines 133-139 Link Here
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	/** pushes the given node to the given vector and recursivly calls itself for each child node.
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	/** pushes the given node to the given vector and recursivly calls itself for each child node.
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	*/
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	*/
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	void create_deep_vector( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode,
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	inline void create_deep_vector( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode,
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								std::vector< ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > >& rVector )
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								std::vector< ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > >& rVector )
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	{
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	{
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		rVector.push_back( xNode );
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		rVector.push_back( xNode );

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